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Animator & Motion Graphics Designer

Join PostHog as the first in-house video animator, shaping the motion and animation language for our brand.

Location
Remote
Compensation
Not disclosed
Level
Not specified
Type
full time · Remote

Posted by employer 1 day ago

First seen on Joblaze 1 hour ago

Last verified on the company career page 1 hour ago

What you'll build

  • Define how PostHog moves
  • Illustrate and animate the hedgehog mascot
  • Create animated visuals for product launches and ads
  • Build animated logos and brand elements
  • Work on GIFs and animated icons for the website

Must have

  • Advanced in After Effects, Illustrator, and Photoshop
  • Strong portfolio demonstrating technical excellence
  • Illustrated and animated motion graphics
  • Originated ideas from concept to delivery
  • Strong personal standards for quality

Nice to have

  • Created content for developer communities
  • Basic video editing skills
  • Translated product UI/UX into animated assets

Not disclosed in this posting: compensation, seniority, years of experience, visa sponsorship.

Joblaze summary

In this role, the Animator & Motion Graphics Designer at PostHog will be responsible for creating and defining the company's animation style across various video projects, from product launches to social media content. Proficiency in After Effects, Illustrator, and Photoshop is essential, along with a strong portfolio showcasing diverse animation styles and original ideas. This position is ideal for a creative individual with a background in illustration and animation, who thrives in a fast-paced, autonomous environment where they can shape the visual identity of the brand.

Joblaze insights

  • Listed today — first seen on Joblaze October 16, 2026. Last confirmed on PostHog's careers page October 16, 2026.
  • After Effects appears in 3% of 1188 comparable design roles; Illustrator appears in 2.1% of 1188 comparable design roles.

Quick facts

Is the Animator & Motion Graphics Designer role remote?
Yes — PostHog lists this as a fully remote position.
What's the tech stack?
Joblaze extracted these technologies from the posting: After Effects, Illustrator, Photoshop.
Is this full-time or contract?
Full-time for this Animator & Motion Graphics Designer role at PostHog.

From the original posting

We are:

  1. Product-led. More than 500K organizations have installed PostHog, mostly driven by word-of-mouth. We have intensely strong product-market fit.

 

Things we care about

  • Transparency: Everyone can read about our roadmap, how we pay (or even let go of) people, our strategy, and how we work, in our public company handbook. Internally, we share revenue, notes and slides from board meetings, and fundraising plans, so everyone has the context they need to make good decisions.

Why this role at PostHog now?

We have a strong brand and a lot of strong content for you to build on. What we don't have (yet) is someone whose whole job is making it move.

You'll be PostHog's first in-house video animator, and the creative engine behind everything that moves in our visuals.

We take video seriously (although we’re not really so serious). Our Video team ships documentaries, product launches, ads, social shorts, and more.

Right now, there’s no single owner of motion at PostHog, so the effort comes from several people, each with their own style, and most animation gets added at the very end of post-production. It doesn't move like one brand.

Your job will be to give it one. You'll be the creative engine behind PostHog's animated visuals. Your fingerprints will be on how PostHog moves, everywhere, but primarily in video.

This isn't a pure motion graphics role. We need someone who can also draw. You'll eventually design and illustrate your own assets as well as animate them, and sometimes you might even ship illustrations that never move at all.

Simply put, you care about the craft, have opinions about what makes animation great, and have a showreel that proves it.

What you will be doing

The work spans product launches, feature trailers, changelogs, social shorts, minidocs, animated ads, GIFs on our website, and even icons inside the PostHog app. One day you might be working out how the hedgehog walks; the next, rebuilding our UI in 3D for a launch.

Styles range from clean motion graphics to fully illustrated, character-led animation. If your showreel only has one style in it, this probably isn't the role for you.

We expect you to be:

  • Defining how PostHog moves. You'll shape our motion and animation language more or less from scratch, and you'll bring strong opinions about it to the table.

  • Bringing the hedgehog to life. Our beloved mascot is a 2D, static hedgehog. You'll illustrate and animate it, and work out how it walks, reacts, and shows its personality in motion.

  • Being the go-to person for motion in video. Documentaries, product launches, screen-recorded tutorials, changelogs, social short-form. Sometimes you'll work hand in hand with Alex (Video Producer) and Lottie (Graphics Lead); other times you'll take an animation-only piece from idea and script all the way to delivery on your own.

  • Making our product look good in motion. Recreating and reimagining the PostHog UI in 3D space for "screenshare-plus" visuals, and animating icons that live inside the app itself.

  • Building the toolkit. Animated logos, brand elements, lower thirds, transitions, and motion templates that make every future video faster to produce.

  • Working beyond video. Motion for ads and campaigns, GIFs and animated icons for the website, and pure illustration work alongside our Graphics team.

Example public projects

What you won't be doing

❌ Executing someone else's storyboard frame by frame. You'll get briefs, not blueprints, and we'll expect you to have ideas of your own.

❌ Cutting full videos. We have editors for that. Knowing your way around an edit helps, but it isn't the job.

❌ Picking one house style and never leaving it.

❌ Making corporate explainers where a flat-shaded person waves at a laptop.

You’ll fit right in if:

  • You’re advanced in After Effects, Illustrator, and Photoshop. Fresco is a bonus.

  • You have a strong portfolio demonstrating technical excellence, a clear creative point of view, and a wide variety of styles (motion graphics, illustration-led animation, character work).

  • You have illustrated / designed and animated motion graphics. You design and draw your own assets rather than only waiting for someone to hand you files to move.

  • You originate ideas. You've taken work from concept to delivery: come up with the idea, written the script or voiceover, then animated it.

  • You’re a highly creative artist with strong personal standards for quality. You care about the craft.

  • You have a strong opinion about what the best animated film of all time is, and are able to defend your decision to the death. (It's either The Incredibles or Coco.)

Nice to have

  • You have created content for developer communities or technical audiences.

  • Basic video editing. Enough to rough out how your animation sits in the cut.

  • You have translated product UI / UX into animated assets.

#LI-DNI

Standard company text repeated across PostHog's postings is omitted here.

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