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Computer Vision Engineer, 3D

Join Mecka AI as a Computer Vision Engineer to enhance 3D geometry and classical computer vision for robotics and AI systems.

Location
Toronto, Canada
Compensation
Not disclosed
Level
senior
Type
full time

Posted by employer 1 week ago

First seen on Joblaze 1 hour ago

Last verified on the company career page 1 hour ago

What you'll build

  • Own the classical 3D geometry
  • Design and tune temporal filters
  • Run inverse kinematics
  • Turn model output into clean delivered data
  • Build visualizers and dashboards

Must have

  • 5+ years of professional experience in software engineering and computer vision
  • Strong software engineering
  • Solid multi-view geometry
  • Temporal filtering and signal processing
  • Inverse kinematics and rigid-body constraints
  • A data-quality mindset

Nice to have

  • Human pose or mesh reconstruction
  • Depth in Bayesian filtering or state estimation
  • Building CV tooling
  • Stereo, multi-view, or ego-exo capture experience
  • Light temporal ML

Role intensity

70% hands-on coding

AI in the day-to-day

Mecka uses AI responsibly to support administrative and efficiency-focused aspects of our recruitment process.

Requirements

Experience
5+ years

Not disclosed in this posting: compensation, work arrangement, visa sponsorship.

Joblaze summary

In this role, the Computer Vision Engineer focuses on transforming raw model outputs into accurate spatial data through classical computer vision techniques, including multi-view geometry and temporal filtering. Proficiency in Python and a solid understanding of inverse kinematics are essential, alongside experience in software engineering and signal processing. This position is ideal for a seasoned engineer with a strong background in computer vision, particularly those who can navigate the complexities of real-world data. The engineer will collaborate closely with research teams, addressing various classical CV challenges across the organization.

Joblaze insights

  • Listed today — first seen on Joblaze October 12, 2026. Last confirmed on Mecka AI's careers page October 12, 2026.

Quick facts

How much experience is required?
At least 5 years of relevant experience for this Computer Vision Engineer, 3D role.
What's the tech stack?
Joblaze extracted these technologies from the posting: C++, Machine Learning, Multi-view Geometry, Python, inverse kinematics, temporal filtering.
What seniority level is this role?
Mecka AI targets senior candidates for this position.
Is this full-time or contract?
Full-time for this Computer Vision Engineer, 3D role at Mecka AI.

From the original posting

The role

We're looking for a strong, coding-heavy computer vision engineer to own the classical side of our stack. Our models produce raw per-frame predictions; you own the traditional computer vision, temporal filtering, and inverse kinematics — backed by excellent software engineering — that turn those into clean, rigid, smooth, correctly-calibrated spatial data we can deliver.

You'll partner closely with our research teams — you need to understand the models, but you won't be training them.

Your immediate focus is our 3D hands pipeline, where this work is needed most today. From there you'll be our classical-CV specialist across the organization, brought in wherever geometry, filtering, or pipeline problems come up.

What You'll Do

  • Own the classical 3D geometry that places reconstructions correctly in space: multi-view geometry, triangulation, PnP, camera calibration, undistortion, and reprojection.

  • Design and tune temporal filters (low-pass, Kalman-family, interpolation) that remove jitter without losing real motion.

  • Run inverse kinematics and enforce physical constraints such as bone-length rigidity so reconstructed skeletons stay valid. Build the checks that keep bad frames out of delivery.

  • Turn model output into clean delivered data, including per-frame results, reports, and the QA metrics that gate delivery, and keep the pipeline running at scale.

  • Build visualizers and dashboards to inspect trajectories, overlays, and failure cases.

  • Be the go-to engineer for classical computer-vision problems across the pipeline as they come up.

  • go-to for classical computer-vision problems elsewhere in the pipeline as they come up.

What You Bring
Must-have:

  • 5+ years of professional experience in software engineering and computer vision.

  • Strong software engineering. This is a coding-heavy role: clean, efficient, production Python (C++ is a plus).

  • Solid multi-view geometry: triangulation, PnP, camera calibration, reprojection, and coordinate transforms.

  • Temporal filtering and signal processing: low-pass and Kalman-family filters, interpolation, and a feel for the trade-off between smoothness and fidelity.

  • Inverse kinematics and rigid-body or bone-length constraints on articulated structures.

  • Enough ML to work with deep models such as pose and mesh regressors, including their outputs and failure modes, without training them yourself.

  • A data-quality mindset: comfortable with noisy real-world data and building QA that catches problems before customers do.

Nice-to-have:

  • Human pose or mesh reconstruction (hand or body), including keypoint and mesh pipelines.

  • Depth in Bayesian filtering or state estimation; experience with optimization frameworks such as Ceres or GTSAM.

  • Building CV tooling such as trajectory visualizers and overlay or QA dashboards.

  • Stereo, multi-view, or ego-exo capture experience.

  • Light temporal ML, such as small networks for smoothing or gap-filling.

Inclusive Hiring at Mecka

Standard company text repeated across Mecka AI's postings is omitted here.

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