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Design Engineer

Join Method as a Design Engineer to shape the visual and interactive quality of our financial connectivity platform.

Location
New York City, NY, United States
Compensation
$150k–$200k/yr
Level
mid
Type
full time · Hybrid

Posted by employer 1 day ago

First seen on Joblaze 4 hours ago

Last verified on the company career page 4 hours ago

Apply at Method → Save job Scanned from methodfi.com

Skills & Technologies

What you'll build

  • Own the visual and interactive quality of Method's design system
  • Build shader-based experiences for the website using Three.js and WebGL
  • Redesign and elevate the dashboard
  • Architect a component library that supports dynamic UI construction
  • Collaborate with engineers and Head of Design on design direction

Must have

  • Shipped interactive web work that required writing shaders
  • Understand the full stack from GPU rendering to React component architecture
  • Built production design systems and component libraries

Nice to have

  • Background in creative coding, gaming, or CGI
  • Open source contributions to Three.js or shader communities
  • Experience with motion design tooling

Practical constraints

  • Minimum 2-3 days/week in office on average

Not disclosed in this posting: years of experience, visa sponsorship.

Benefits

Phone/Internet Stipend Learning & Development Stipend Flexible PTO Commuter Benefits Hybrid-office stocked with snacks WFH stipend Lunch Allowance Lifestyle Spending stipend Health Insurance Quarterly team off-sites Student loan repayment contribution Parental Leave

Joblaze summary

In this role, the Design Engineer at Method focuses on enhancing the visual and interactive quality of the company's design system, collaborating closely with the Head of Design to implement aesthetic and technical improvements across various web properties. Proficiency in Three.js, WebGL, and shader programming is essential, as the position requires building dynamic, engaging web experiences and a robust component library. This role is ideal for an individual contributor with a strong background in interactive design and a passion for frontend craft, particularly in developer-focused environments. Method's commitment to open source and innovative design practices offers a unique opportunity

Joblaze insights

  • Listed today — first seen on Joblaze October 17, 2026. Last confirmed on Method's careers page October 17, 2026.
  • This exact title is also open at 1 other location at Method: New York, NY.
  • Salary band is below the typical range for Design roles (median ~$170,000).
  • Starts above 59% of 64 comparable mid design roles in United States we track (median $140,000 across 43 companies).
  • React appears in 11.7% of 120 comparable mid design roles in United States; WebGL appears in 0.8% of 120 comparable mid design roles in United States.

Quick facts

Is the Design Engineer role remote?
It's hybrid — Method expects some on-site time in New York City, NY, United States.
What's the salary range?
Method lists $150,000–$200,000 for this role.
Where is the role based?
Method is hiring for this position in New York City, NY, United States.
What's the tech stack?
Joblaze extracted these technologies from the posting: GLSL, React, WebGL, three.js.
What seniority level is this role?
Method targets mid-level candidates for this position.
Is this full-time or contract?
Full-time for this Design Engineer role at Method.

From the original posting

About the role

We're hiring Method's first Design Engineer. This is someone who spends most of their time in the code, but with an elite eye and talent for product, visual, and motion design. You'll partner with our Head of Design to own the craft layer across all of Method's web properties: website, design system, demos, and product. You'll work as a duo to set the aesthetic direction, make the technical calls, and ship the work.

Method is a developer-first financial connectivity platform, and our visual identity should feel like it. We want our products to feel precise, technically credible, and genuinely interesting to look at.

We're rebuilding our entire visual and interactive layer at once: a token system covering color (built on perceptual color science), typography, and spacing, a design system from the ground up, a new marketing site, a dashboard with generative UI and charting, and the embedded experience our partners put in front of their own users. Because the embedded product runs inside our partners' apps, it needs to adapt to match their brand, automatically.

You'll work closely with engineers and our Head of Design to bring a level of frontend craft to Method that the current team can't fully own, and oversee a ton of green-space to up-level how customers and end-users interact with Method. Open source is part of this role. We want to build things worth sharing and give Method a point of view the design and creative-coding communities respect.

What you'll do

  • Own the visual and interactive quality of Method's design system including component states, motion, and consistency across surfaces.

  • Build shader-based experiences for the website using Three.js and WebGL: hero sections, ambient motion, branded interactive moments.

  • Redesign and elevate the dashboard beyond a reskin; considered transitions, polished data visualization, generative UI components driven by JSON.

  • Architect a component library that supports dynamic, on-the-fly UI construction (charts, layouts, elements assembled from structured data).

  • Make judgment calls on when to invest in bespoke work versus leveraging existing tooling, and communicate those tradeoffs clearly.

  • Reduce reliance on contractors for production design and front-end UI work.

  • Collaborate with engineers and Head of Design on design direction; eventually help scope and hire adjacent design talent as the team grows.

Who you are

  • You have shipped interactive web work that required writing shaders; Three.js, WebGL, GLSL. Your portfolio shows it!

  • You understand the full stack from GPU rendering to React component architecture; you know why it matters that this runs in-browser and not as a video.

  • You have strong aesthetic opinions and the technical range to execute them without a dedicated designer handing you comps.

  • You've built production design systems and component libraries that others actually use.

  • You're an individual contributor by nature and default to building.

  • You've worked at or contributed to places with genuine design craft: design studios, developer tooling companies, creative agencies, or strong indie dev work.

  • You're comfortable being the only person in this specialty for a while; you don't need structure to make progress.

  • Depth and quality of your experience matter more than years. Apply even if you've never carried the Design Engineer title.

Extra awesome

  • Background in creative coding, gaming, or CGI; you understand shaders from multiple angles.

  • Open source contributions to Three.js, shader communities, or creative coding libraries.

  • Experience with motion design tooling (Rive, Framer, Lottie) and opinions on when to use it versus roll your own.

  • Experience at companies or studios known for frontend craft

  • Familiarity with generative UI patterns and JSON-driven component rendering.

--

The annual US base salary range for this role is: $150,000-$200,000.


Benefits available to full time employees

  • Medical, Dental, Vision; basic medical plans 100% covered

  • Flexible PTO

  • 12 weeks parental leave

  • Commuter benefits; employer-sponsored

  • Phone/internet stipend

  • WFH stipend

  • Student loan repayment contribution

  • Lifestyle Spending stipend

  • Learning & Development stipend

  • Hybrid-office stocked with snacks

  • Quarterly team off-sites

Standard company text repeated across Method's postings is omitted here.

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