Own the mechanical architecture of wearable devices at a startup focused on Physical AI.
Posted by employer 4 days ago
First seen on Joblaze 3 days ago
Last verified on the company career page 1 day ago
Skills & Technologies
What you'll build
Must have
Not disclosed in this posting: compensation, years of experience, work arrangement, visa sponsorship.
Joblaze summary
The Mechanical Design Engineer for Mind Robotics is responsible for the mechanical architecture of wearable data collection devices, ensuring that designs meet specific requirements while managing trade-offs between competing constraints. Key skills include expertise in mechanical design, hands-on experience with consumer devices, and proficiency in CAD tools like SolidWorks or Catia. This role is suited for someone with a strong background in mechanical engineering and a proven track record in developing wearables, particularly in managing complex integrations of sensors and electronics. The position emphasizes collaboration across teams and a hands-on approach to prototyping and testing.
Joblaze insights
Quick facts
From the original posting
Responsibilities
Own the mechanical architecture of Mind's wearable data collection platform across both head-worn and body-worn devices, including what carries forward between generations and what gets rebuilt.
Set the mechanical requirements the optics, electrical, and compute teams design against: volume and keep-out budgets, alignment and stiffness targets, thermal limits, and mass allocation. Own the tradeoffs when those budgets conflict, and decide which ones give.
Decide which mechanical problems each device generation takes on and which it deliberately does not, and hold that line when the program pushes back.
Own build and tooling strategy for the platform: what is printed, machined, molded, or bought; when tooling gets committed; and which molders, soft goods vendors, and CMs Mind builds a long-term relationship with.
Set the mechanical standards other hardware teams work to: design review, tolerance analysis practice, materials and skin-contact qualification, and DFM expectations for vendors.
Stay hands-on. Build, test, and break prototypes on real users, and personally run the tolerance, structural, drop, and thermal analyses that decide the architecture.
Grow the mechanical bench through design review, mentorship on the wearable stack, and hiring.
Qualifications
Exceptional mechanical intuition. You understand how forces, materials, and mechanisms behave instinctively.
You have owned the mechanical architecture of a shipped wearable, head-worn, or handheld consumer device end to end, and can describe both the tradeoffs you chose and the ones you refused.
Depth packaging cameras, sensors, compute, and batteries into space-constrained enclosures with tight tolerance and alignment requirements, with a track record of setting those budgets rather than working inside someone else's.
Deep hands-on knowledge of injection molding and polymer selection, from part design through tooling and T1 to production, including judgment on when to commit tooling.
Working fluency in soft goods and textiles: straps, padding, fabric-to-rigid interfaces, and skin-contact ergonomics. You know when this needs a specialist and can direct one.
High proficiency in SolidWorks, Catia, NX, or similar CAD tools, including surfacing.
Comfortable with ambiguity, moves fast, and curious about how the whole system works.
Standard company text repeated across Mind Robotics's postings is omitted here.