Join Mutiny as a Senior Software Engineer to build AI-driven tools for GTM teams in a fast-growing company.
Posted by employer 4 months ago
First seen on Joblaze 1 week ago
Last verified on the company career page 1 day ago
Skills & Technologies
AI in the day-to-day
You'll spend yours making non-deterministic ones trustworthy and build on top of LLMs in production.
Not disclosed in this posting: compensation, years of experience, visa sponsorship.
Joblaze summary
In this role, the Senior Software Engineer will focus on developing and enhancing the Campaign Builder and Agent experiences, ensuring that AI-driven tools are reliable and user-friendly. The position requires expertise in full-stack development, particularly with large language models, and a strong command of backend languages like Python or TypeScript. Ideal candidates are experienced engineers who thrive in ambiguous environments and are eager to take ownership of projects from conception to deployment. Mutiny's fast-paced growth and innovative approach to AI in go-to-market strategies make this an exciting opportunity for those looking to shape the future of revenue generation.
Joblaze insights
Quick facts
From the original posting
Mutiny is the self-improving AI infrastructure for GTM teams to execute faster and close more revenue. Our ambition is to do for revenue velocity what Cursor and Claude Code did for engineering velocity. With Mutiny, everyone in sales and marketing gets a bench of GTM athletes that handle any work across their revenue motion and learn from what's actually moved their deals.
In April we re-launched the product as an agent-first platform. Anthropic showcased us as a leader in AI GTM. MRR is growing more than 70% month-over-month, with customers like Uber, Rippling, and Snowflake. We're backed by Sequoia, YC, and Insight, and we're building a generational company.
Most engineers spend their career making predictable systems faster. You'll spend yours making non-deterministic ones trustworthy. As a senior engineer on our AI product team, you'll architect the Campaign Builder and Agent experiences marketers and sellers open every day to go from idea to personalized assets in minutes. You'll partner directly with product, design, and the founders to define what an agent-first GTM platform should feel like, and your calls on architecture, evals, and guardrails compound across thousands of customer accounts. This role is in person in New York City, five days a week, and we ship weekly.
The core agent surfaces. Architect and ship the Campaign Builder and Agent experiences end-to-end. Frontend, backend, prompts, evals, the whole stack.
Reliability on top of LLMs. Make non-deterministic models feel deterministic at the surface. Build the retries, fallbacks, and orchestration so the customer never sees the failure mode.
Evals and guardrails. Define how we measure quality, catch regressions, and keep brand and tone consistent across thousands of customer accounts.
Speed and feel. AI products live or die by latency and the loop between intent and output. You'll obsess over both, and use coding agents and agent networks to ship faster than felt possible last year.
Product definition. You're not waiting for a spec. You sit with product and design, prototype the hardest interactions yourself, and decide what ships.
The next ten engineers. What you ship defines how we build. Code review, hiring, and the architectural calls that shape the next year.
Full-stack by instinct. You're autonomous from prompt to backend to UI. You'd rather own a feature end-to-end than hand off pieces and hope.
AI-native. You've shipped on top of LLMs in production. RAG, evals, agent frameworks, coding agents. You know which abstractions hold up at scale and which were research-paper hype.
Sharp at the fundamentals. You're strong in a backend language (Python, TypeScript, Kotlin, Ruby, pick your weapon) and you write code that still reads well a year later.
A clear communicator. You explain nuanced technical decisions in writing and in real time. Your design docs make the room smarter.
Builds in ambiguity. Specs are sketches at Mutiny. You'd rather prototype the hard interaction yourself than wait for clarity.
Raises the bar. You make the engineers around you better. Sharp in code review, generous with junior engineers, direct when something is wrong.