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Environment Art Lead

Lead the environment art team to create stunning visuals for a co-op, open-world game in Unreal Engine 5.

Location
Remote
Compensation
$152k–$198k/yr
Level
lead
Type
full time · Remote

Posted by employer 5 days ago

First seen on Joblaze 5 days ago

Last verified on the company career page 1 day ago

What you'll build

  • Create final-quality environment assets and scenes in Unreal Engine 5
  • Collaborate with the Game Art Director and other game leads
  • Provide style guidance and feedback to environment artists
  • Manage the Environment Art team
  • Stay up to date with industry trends

Must have

  • 6+ years of experience in environment art creation for games
  • At least one shipped title where you owned significant environment work end to end
  • Deep Unreal Engine experience
  • Strong proficiency in industry-standard 2D or 3D software

Nice to have

  • Experience with modular kit-building and trim-sheet workflows
  • Excellent communication and mentorship skills
  • Small-team experience

Role intensity

75% hands-on coding

AI in the day-to-day

Stay up to date with industry trends and advancements in environment art, particularly around generative AI.

Requirements

Experience
6+ years

Not disclosed in this posting: visa sponsorship.

Benefits

Equity/Stock Options Remote Work Paid Time Off Health Insurance

Joblaze summary

The Environment Art Lead at The Believer Company is primarily responsible for creating immersive environments in Unreal Engine 5, dedicating most of their time to asset development and scene building. This role requires a strong command of stylized art direction, proficiency in industry-standard software, and the ability to mentor a small team while ensuring alignment with the overall visual vision. Ideal candidates are experienced environment artists with a background in leading projects, particularly those who thrive in collaborative, small-team settings.

Joblaze insights

  • Listed 5 days ago — first seen on Joblaze September 23, 2026. Last confirmed on The Believer Company's careers page September 27, 2026.
  • Salary band is below the typical range for Design roles (median ~$170,000).
  • Starts above 29% of 31 comparable lead design roles we track (median $178,000 across 24 companies).
  • Blender appears in 1.8% of 113 comparable lead design roles; Photoshop appears in 0.9% of 113 comparable lead design roles.

Quick facts

Is the Environment Art Lead role remote?
Yes — The Believer Company lists this as a fully remote position.
What's the salary range?
The Believer Company lists $152,000–$198,000 for this role.
How much experience is required?
At least 6 years of relevant experience for this Environment Art Lead role.
What's the tech stack?
Joblaze extracted these technologies from the posting: 3ds Max, Blender, Maya, Photoshop, Substance Designer, Substance Painter.
What seniority level is this role?
The Believer Company targets lead candidates for this position.
Is this full-time or contract?
Full-time for this Environment Art Lead role at The Believer Company.

From the original posting

There are many things that make Believers who we are, but our defining characteristic is an unwavering dedication to the player experience. We believe that player-first development is critical for games, esports, and all forms of media that allow us to engage with our favorite worlds and heroes. We are not just a game company, we are a company for Gamers. We believe that collaboration and diverse thought drive innovation, and we foster a development culture around that principle.

The art team at Believer has one goal: to create a beautiful and fun playground for our players. We create stunning visuals that transport our players to other worlds and give them an exciting, dynamic battlefield to play on.

We are seeking an Environment Art Lead who is, first and foremost, an environment artist. This is a hands-on role: roughly three-quarters of your time goes to building the world — biomes, architecture, set dressing, materials, and the hero spaces that define what our co-op, open-world game looks like in Unreal 5. The remaining quarter goes to leading the environment discipline on a small team: translating the Game Art Director's vision into standards everyone can build against, giving our environment artists the style guidance and feedback that makes their work sharper and more cohesive, and owning the pipeline from concept to engine. If you have been a senior or principal artist who keeps getting pulled toward leading, or a lead at a large studio who misses the work, this role was built for you. The ideal candidate has a strong understanding of stylized art direction, a hunger to understand how a game plays (not just what it looks like), and the judgment to know when to raise the bar and when to ship.

What you'll do

  • Create final-quality environment assets and scenes in Unreal Engine 5 — modular architecture kits, props, terrain, foliage, materials, and lighting — from blockout through polish, and set the bar for the rest of the team

  • Collaborate with the Game Art Director, Concept Artists, and other game leads to ensure environment art aligns with the project's overall visual direction and creative vision

  • Provide regular, specific style guidance and feedback to the environment artists, keeping their work coherent with the art direction and with each other, and review environment assets to ensure they meet quality standards

  • Represent environment art in planning: scope work with production, flag risk early, and make the tradeoffs between ambition and delivery visible

  • Manage the Environment Art team and coordinate with outsourcing or freelance partners when we use them, helping to hire and onboard as the team grows

  • Stay up to date with industry trends and advancements in environment art, particularly around generative AI, and recommend new techniques or tools that could improve the quality and efficiency of environment art production

What you'll need

  • 6+ years of experience in environment art creation for games, with at least one shipped title where you owned significant environment work end to end

  • A portfolio that shows both range and control: stylized environments with strong composition, material read, and lighting — not just isolated props. In-engine work and breakdowns strongly preferred

  • Deep Unreal Engine experience: level building, the material editor, Lumen/Nanite-era lighting and performance considerations, and a working understanding of how art decisions affect the frame budget

  • Strong proficiency in industry-standard 2D or 3D software such as Photoshop, ZBrush, Substance Painter and Designer, and Maya, Blender, or 3DS Max. Modular kit-building and trim-sheet workflows should be second nature

  • Excellent communication, mentorship, and collaboration skills, and comfort working remotely and asynchronously across time zones with a few hours of daily overlap to US Pacific

  • Small-team experience, where you wore multiple hats and made scope calls without a playbook

Please note - research shows that certain groups of candidates may not apply to jobs unless they meet every single requirement. If you see yourself at Believer but don't check every requirement, we would still love to be in touch with you for current and future opportunities.

What we offer:

Annual salary range: $152,000-$198,000

Making great games is hard, so we do our best to make the other parts less hard.

  • Great compensation package and equity

  • Medical, dental, vision, short-term disability, long-term disability, and life insurance. Believer pays 100% of monthly costs for these plans

  • 10 observed holidays + 10 days for Winter Break and "Take What You Need" PTO policy

  • Remote-friendly team #LI-Remote

  • We are committed to continuing to expand our benefits and perks to support all Believers

Diversity

Believer is committed to creating a diverse environment where Believers of all backgrounds can do their best work and grow professionally. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.

About The Believer Company

Believer is a global games company with developers all over the world, headquartered in Los Angeles, California.

We've built our lives around creating and serving games we're proud of, from Words With Friends to League of Legends, from Destiny to Apex Legends. We hope you've enjoyed them, and if our wishes have come true, you're still playing them today.

We still think this is just the beginning.

We are Believers, bonded together by a deep love for players, and a commitment to put them at the center of the games we create, the worlds we build, the stories we tell, and the business we run to keep the fun going for as long as players keep believing.

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