Build a new category of mobile games controlled by real-time hand movement through the phone camera.
Posted by employer 5 months ago
First seen on Joblaze 1 week ago
Last verified on the company career page 1 day ago
Not disclosed in this posting: seniority, years of experience, visa sponsorship.
Joblaze summary
In this role, the individual will develop a mobile game that utilizes real-time hand gestures as its primary control mechanism, moving beyond traditional touch inputs. Key skills include expertise in computer vision, machine learning, and mobile game development, with a focus on creating responsive and engaging gameplay. This position is ideal for someone with a strong engineering background who thrives in fast-paced environments and is eager to innovate in the gaming space. The role is part of a 12-week residency aimed at rapidly testing and refining a new gaming concept.
Quick facts
- Is the Gesture Games role remote?
- No — this is an on-site role in Mountain View, CA.
- What's the salary range?
- Meeno lists $10,000–$10,000 for this role.
- Where is the role based?
- Meeno is hiring for this position in Mountain View, CA.
- What's the tech stack?
- Joblaze extracted these technologies from the posting: AR, Computer Vision, CoreML, Machine Learning, MediaPipe, TFLite.
- Is this full-time or contract?
- Contract for this Gesture Games role at Meeno.
From the original posting
Gesture Games
Mobile input is stale tap and swipe have been the default for 15 years. This role is to build a new category of mobile games controlled by real-time hand movement through the phone camera, starting with a gesture-driven game that's immediately fun and obviously physical.
What You'll Build
A playable game where gesture interaction is the core mechanic, not a novelty input mode pasted on top.
A low-latency recognition loop that maps hand movement into responsive gameplay.
Calibration, feedback, and fail-state handling so the game remains usable in messy real-world environments.
A technical base that could expand into a reusable gesture-recognition platform over time.
What You'll Do
Own the prototype across game loop, recognition pipeline, UX feedback, and on-device performance.
Make smart tradeoffs between model quality, latency, battery, and actual game feel.
Test the experience quickly with real players and learn where delight or frustration shows up.
Build the first product wedge while keeping an eye on what could become platform IP.
Work with AI Fund's build team on gameplay scope, technical feasibility, and expansion paths.
What You Need
Experience in computer vision, on-device ML, pose or gesture recognition, or mobile game development.
Strong engineering ability across inference pipelines, UX responsiveness, and real-time system constraints.
A feel for interaction design and what makes a game mechanic fun rather than technically clever.
The ability to ship rough but playable prototypes quickly.
You know how to use AI coding assistants and modern AI tools to accelerate implementation without shipping brittle game logic.
US work authorization. We are unable to sponsor visas for this role.
Helpful But Not Required
Experience with Unity, Unreal, CoreML, TFLite, MediaPipe, AR, or motion capture systems.
Experience shipping mobile games or highly interactive consumer products.
Experience optimizing real-time pipelines for noisy camera input.
Who This Is For
A builder who likes the combination of ML systems, interaction design, and fast consumer product feedback loops.
Someone who wants to create a new input pattern instead of incrementally improving an existing category.
What To Know Upfront
This is a 12-week, full-time, on-site residency in Mountain View, California.
Not every residency becomes a company. The goal is to pressure-test the idea quickly and honestly with real users and customers.
You will be building an AI Fund idea, not bringing your own startup idea into the program.
The process typically includes a Builder Event or equivalent working conversation, then a 48-hour Builder Challenge, then panel review with AI Fund build leadership.
The compensation is intentionally modest during the residency because the upside, if the idea works, is a founder-level role.
Compensation
$10,000/month for 12 weeks ($30,000 total). This is a contract role during the residency. If the build leads to a funded company, the next step is a founder-level role with meaningful equity upside.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.