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Technical Game Designer

Join a small studio as a Technical Game Designer to craft unique gameplay systems and enhance player immersion.

Location
China - Shanghai
Compensation
Not disclosed
Level
mid
Type
full time

Posted by employer 2 weeks ago

First seen on Joblaze 1 week ago

Last verified on the company career page 1 day ago

Apply at thatgamecompany → Save job Scanned from thatgamecompany.com

Not disclosed in this posting: compensation, years of experience, work arrangement, visa sponsorship.

Joblaze summary

In the role of Technical Game Designer at thatgamecompany, the individual will focus on developing and refining core gameplay systems and tools to enhance player immersion. Proficiency in programming languages like C++ and experience with 3D game engines are essential, alongside a collaborative mindset for cross-disciplinary work. This position is ideal for someone with a strong technical background who thrives in a creative environment and is eager to contribute to innovative game design. The small studio atmosphere fosters close teamwork and encourages experimentation in gameplay concepts.

Joblaze insights

Quick facts

What's the tech stack?
Joblaze extracted these technologies from the posting: 3D Game Engines, C++, Maya, Multiplayer Game Development, Visual Scripting.
What seniority level is this role?
thatgamecompany targets mid-level candidates for this position.
Is this full-time or contract?
Full-time for this Technical Game Designer role at thatgamecompany.

From the original posting

Technical Game Designer

 

We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to drive the creation and improvement of core gameplay and technical systems and tools highly tuned for the level of rich feedback and player immersion that helped define our games.

An example week for this person might be: Attend a design meeting and discover the need for a new camera feature to support a new content release. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor’s toolset to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures, NPC interactions — use your imagination!

What you'll do here:

  • Crafting technical systems that enable gameplay (either alone or with a small team)

  • Create fluid user interactions with rich feedback and polished game feel

  • Enjoys enabling team members by improving the creative pipeline

  • Is comfortable with cross-disciplinary work and collaboration

Must haves:

  • Proficient in C++ (preferred), C, C# for quickly prototyping 3D gameplay

  • Visual scripting

  • Multiplayer game development

  • Online operation of a live game

  • Maya or 3D game engines

  • Portfolio of your work

  • Ok to take a test as part of our process

Nice to haves:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts

  • Believe in the practice of rapid prototyping and relentless iteration

  • Have a desire to create meaningful, enriching experiences that touch and inspire players

 

We look forward to meeting you!

 

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