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PhD Intern, Software Engineer - Graphics (2027)

Join Figma as a PhD Intern in Software Engineering, focusing on graphics and rendering challenges in a collaborative environment.

Location
San Francisco, CA, United States
Compensation
$74–$74/hr
Level
intern
Type
internship · On-site

Posted by employer 10 hours ago

First seen on Joblaze 3 hours ago

Last verified on the company career page 3 hours ago

What you'll build

  • Learn from industry graphics engineers
  • Collaborate with engineers, PMs, designers, and researchers
  • Develop, validate, and document solutions
  • Drive projects that apply research insights
  • Contribute to crafting and optimizing shaders

Must have

  • Current enrollment as a 4th or 5th year senior PhD student
  • Experience working with OpenGL, WebGL, WebGPU, Vulkan or Metal
  • Proficiency in either C++ or Rust
  • Track record of rigorous problem-solving

Nice to have

  • Demonstrated expertise in computer graphics
  • Proficiency in WebAssembly, web graphics, 2D graphics
  • Interest in art and design applications
  • Related industry experience via a past internship

AI in the day-to-day

Experience using AI tools (e.g., GitHub Copilot, ChatGPT, Claude) to write, debug, and optimize code.

Requirements

Education
PhD

Not disclosed in this posting: years of experience, visa sponsorship.

Benefits

Travel Reimbursement Housing Stipend

Joblaze summary

In this internship, the PhD intern will engage in high-impact projects focused on graphics and rendering challenges, collaborating closely with engineers and designers to develop solutions from prototypes to production-ready systems. Key skills include proficiency in C++ or Rust and experience with graphics APIs like OpenGL or Vulkan, alongside a strong foundation in computer graphics. This role is ideal for advanced PhD students with a background in graphics or media processing, particularly those who have demonstrated problem-solving abilities through research. The Rendering & Animation team plays a crucial role in enhancing Figma's visual platform, making this position significant within

Joblaze insights

  • Listed today — first seen on Joblaze October 14, 2026. Last confirmed on Figma's careers page October 14, 2026.
  • C++ appears in 8.3% of 638 comparable intern other roles in United States; Rust appears in 2.5% of 638 comparable intern other roles in United States.

Quick facts

Is the PhD Intern, Software Engineer - Graphics (2027) role remote?
No — this is an on-site role in San Francisco, CA, United States.
What's the salary range?
Figma lists $74–$74 for this role.
Where is the role based?
Figma is hiring for this position in San Francisco, CA, United States.
What's the tech stack?
Joblaze extracted these technologies from the posting: C++, GLSL, Metal, OpenGL, Rust, Vulkan.
What seniority level is this role?
Figma targets intern candidates for this position.
Is this full-time or contract?
Internship for this PhD Intern, Software Engineer - Graphics (2027) role at Figma.

From the original posting

Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us!

The Rendering & Animation team (R&A) builds the graphics engine which renders the canvas for all Figma applications. Our mission is to make rendering performant, feature-rich, reliable, maintainable and extendible across all products & surfaces. The team plays a core, bedrock role for the company because it underpins the technology driving the user experience, touching many other teams, and as such is one of the most impactful areas of Figma.

The R&A team is devoted to hiring individuals with graphics expertise. We are interested in a variety of sub-domains, including 2D GPU-driven rendering, computational geometry & vector graphics, animation frameworks, anti-aliasing algorithms, shader effects, and more recently branching into video/image processing. A PhD Intern specializing in any of these areas would be a phenomenal fit for the team with a lot of exciting projects available.

As an intern on our team, you'll take ownership of a high-impact project at the intersection of your technical strengths and our most pressing graphics, rendering, or media challenges. You'll work closely with your intern manager, team leads, and collaborators across 1–2 partner teams to deliver tangible results within your internship. This is an opportunity to do significant, portfolio-worthy work that directly supplies Figma's visual platform.

This is a 12 or 16-week internship role that can be held from one of our US hubs (San Francisco or New York) starting in May or June of 2027.

What you'll do at Figma:

  • Learn from industry graphics engineers and participate as an embedded team member of the Rendering & Animation team
  • Collaborate with engineers, PMs, designers, and researchers to scope and execute your work
  • Develop, validate, and document solutions from prototypes to production-ready systems
  • Drive projects that apply research insights to meaningful product challenges
  • Contribute to exciting domain areas; some examples: crafting and optimizing shaders for sophisticated effects, investigating improvements to anti-aliasing algorithms, improving media processing capabilities, animating spline interpolation, and more!
  • Current enrollment as a 4th or 5th year senior PhD student pursuing a PhD in Computer Graphics, Media Processing, or a related field
  • Experience working with OpenGL, WebGL, WebGPU, Vulkan or Metal and their respective shader languages (GLSL, WGSL) or other low-level graphics APIs
  • Proficiency in either C++ or Rust
  • A track record of rigorous problem-solving through academic or applied research, with experience thinking holistically about use cases and the low-level technology required

While it's not required, it's an added plus if you also have:

  • Demonstrated expertise in computer graphics, supported by publications at conferences such as SIGGRAPH, Eurographics, High Performance Graphics, NVIDIA GTC, or Pacific Graphics
  • Proficiency in WebAssembly, web graphics, 2D graphics, performance optimization, animation, geometry, or media
  • Interest in art and design applications
  • Experience using AI tools (e.g., GitHub Copilot, ChatGPT, Claude) to write, debug, and optimize code
  • Related industry experience via a past internship or full-time role
  • Strong communication and interpersonal skills, with demonstrated experience collaborating across functions

Pay Transparency Disclosure

This internship role is based in either Figma’s San Francisco or New York hub offices, and has the hourly base pay rate stated below. Figma also offers interns a housing stipend and travel reimbursement. Figma’s compensation and benefits are subject to change and may be modified in the future.

Internship
$74—$74 USD

At Figma we celebrate and support our differences. We know employing a team rich in diverse thoughts, experiences, and opinions allows our employees, our product and our community to flourish. Figma is an equal opportunity workplace - we are dedicated to equal employment opportunities regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity/expression, veteran status, or any other characteristic protected by law. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.

Standard company text repeated across Figma's postings is omitted here.

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