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Project Manager, Creative Services (Contract)

Manage the creative services pipeline for thatgamecompany, ensuring timely delivery and effective communication across teams.

Location
Remote - US
Compensation
$80–$80/hr
Level
mid
Type
contract · Remote

Posted by employer 3 days ago

First seen on Joblaze 3 days ago

Last verified on the company career page 1 day ago

Apply at thatgamecompany → Save job Scanned from thatgamecompany.com

Skills & Technologies

What you'll build

  • Intake, prioritization, and scheduling
  • Timeline and deliverable management
  • Reviews, approvals, and feedback loops
  • Early risk flagging and escalation
  • Cross-functional communication

Must have

  • Several years of project management or producing experience for creative or marketing teams
  • Experience managing artists, designers, or other creatives through intake, review, and delivery
  • Working knowledge of Google Workspace and waterfall/gantt chart project trackers
  • Clear written and verbal communication
  • Ability to work independently and learn a new team quickly

Nice to have

  • Background in games, entertainment, or an agency
  • Experience coordinating freelancers or external vendors
  • Familiarity with social, community, or game update marketing cycles

Practical constraints

  • Must work to Pacific Hours
  • Applicants must be authorized to work for any employer in the U.S.

Requirements

Experience
3+ years
Visa
No sponsorship (stated in posting)

Joblaze summary

The Project Manager for Creative Services at thatgamecompany is responsible for maintaining the flow of the creative pipeline, ensuring timely delivery of assets across various teams such as Marketing and Community. This role requires strong project management skills, familiarity with Google Workspace, and the ability to manage creative processes effectively. Ideal candidates will have several years of experience in project management within creative environments, particularly in games or entertainment, and should be adept at cross-functional communication. The position is contract-based and demands quick adaptation to the team's dynamics.

Joblaze insights

  • Listed 3 days ago — first seen on Joblaze October 29, 2026. Last confirmed on thatgamecompany's careers page October 31, 2026.
  • Google Workspace appears in 0.2% of 468 comparable mid management roles in United States.

Quick facts

Is the Project Manager, Creative Services (Contract) role remote?
Yes — thatgamecompany lists this as a fully remote position.
What's the salary range?
thatgamecompany lists $80–$80 for this role.
How much experience is required?
At least 3 years of relevant experience for this Project Manager, Creative Services (Contract) role.
What's the tech stack?
Joblaze extracted these technologies from the posting: Google Workspace.
What seniority level is this role?
thatgamecompany targets mid-level candidates for this position.
Is this full-time or contract?
Contract for this Project Manager, Creative Services (Contract) role at thatgamecompany.

From the original posting

Project Manager, Creative Services (Contract)

Contract length: ~2 months

Location: Remote US (working to Pacific Hours)

Rate: $80 p/h

Core responsibilities

You will keep the current creative pipeline moving and surface problems early:

Intake, prioritization, and scheduling.

Run the existing request process across Marketing, Community, and Art. Keep the asset calendar current and give everyone one clear view of what is in flight. Bring priority conflicts to the Director with options.

Timeline and deliverable management.

Track deadlines for game updates, social campaigns, and community events. Make sure assets land on time.

Reviews, approvals, and feedback loops.

Keep work moving between stakeholders and creative leads so nothing stalls waiting on sign-off.

Early risk flagging and escalation.

Flag slipping deadlines and conflicts as soon as you see them, and bring a proposed fix with each one.

Cross-functional communication.

Be the point of contact between creative, marketing, community, production, and publishing. Protect the creative team's bandwidth by filtering and batching requests.

Existing freelancers and vendors.

Coordinate and track work with partners already engaged, within current scope and budget.


Qualifications

We need someone who can ramp up in a week and exercise good judgment without deep studio context.


Required

  • Several years of project management or producing experience for creative or marketing teams

  • Experience managing artists, designers, or other creatives through intake, review, and delivery

  • Working knowledge of Google Workspace and waterfall/gantt chart project trackers.

  • Clear written and verbal communication, and comfort escalating early

  • Ability to work independently and learn a new team quickly

Preferred

  • Background in games, entertainment, or an agency

  • Experience coordinating freelancers or external vendors

  • Familiarity with social, community, or game update marketing cycles

Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

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