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Research Engineer – Simulation

Location
Boston Area
Compensation
Not disclosed
Level
Not specified
Type
Not specified

Posted by employer 6 months ago

First seen on Joblaze 1 hour ago

Last verified on the company career page 1 hour ago

Apply at Eka Robotics → Save job Scanned from ekarobotics.com

Not disclosed in this posting: compensation, seniority, years of experience, work arrangement, visa sponsorship.

Joblaze insights

  • Listed today — first seen on Joblaze October 26, 2026. Last confirmed on Eka Robotics's careers page October 26, 2026.

From the original posting

Responsibilities

  • Evaluate and extend physics engines (e.g. MuJoCo, Newton)

  • Scale and optimize GPU-based physics simulators for massive training workloads

  • Improve the realism of contact-rich manipulation environments

  • Create tools and automated workflows to validate, tune, and optimize physical and visual assets

Minimum Qualifications

  • Bachelor’s degree or higher in Computer Science, Robotics, Engineering, or a related field

  • Strong C++ and Python programming skills

  • Hands-on experience with physics engines

  • Proven ability to build and scale high-performance, physics-based simulation environments

Preferred Qualifications

  • Strong mathematical & physics background – particularly expertise in rigid/soft-body dynamics, contact mechanics, FEA, and numerical stability

  • Experience across the entire simulation stack, from CAD import and mesh optimization to real-time rendering

  • Experience with reinforcement learning, policy training, differentiable physics, or neural simulation models

  • Background in contact-rich manipulation or legged locomotion

  • Strong knowledge of GPU acceleration and robotics model formats (URDF, SDF, USD)

  • Proven success deploying simulation-trained policies onto real-world hardware

Standard company text repeated across Eka Robotics's postings is omitted here.