Join Voldex as a Software Engineer to shape the future of Driving Empire in a fully remote environment.
Posted by employer 15 hours ago
First seen on Joblaze 6 hours ago
Last verified on the company career page 6 hours ago
What you'll build
Must have
Nice to have
Requirements
Not disclosed in this posting: compensation, visa sponsorship.
Benefits
Joblaze summary
In the role of Software Engineer for Driving Empire, the individual will focus on developing and launching gameplay features that enhance player experiences in a live gaming environment. Proficiency in Roblox Lua and experience with backend services like AWS and Golang are essential, along with a solid understanding of game development principles. This position is ideal for someone with 1 to 3 years of relevant experience who thrives in collaborative settings and enjoys taking ownership of projects. Voldex, a prominent player in the Roblox ecosystem, fosters a remote-first culture with a diverse team.
Joblaze insights
Quick facts
From the original posting
Cars, competition, customization, and a world that’s constantly evolving — Driving Empire has grown into a destination for millions of players on Roblox. 🏎️💨 As a Software Engineer on the team, you’ll have a hand in shaping where the game goes next.
This is a role for someone who enjoys seeing their work come to life in a live game: building engaging experiences, tackling interesting technical problems, and iterating alongside a team that’s always looking for ways to make Driving Empire better. You’ll work across disciplines and have the opportunity to ship work directly into the hands of a passionate player community.
If you love building on Roblox and want to leave your mark on one of the platform’s standout driving experiences, we’d love to hear from you.
Build and launch features that delight millions of players daily
Own and deliver gameplay features end-to-end, from implementation through release and iteration
Break down product requirements into technical tasks and provide reliable estimates
Write clean, performant, and maintainable Roblox Lua code aligned with team standards
Design and implement systems with consideration for scalability, performance, and maintainability
Partner with designers, artists, and producers to build high-quality gameplay experiences
Monitor live features, analyze performance, and address issues proactively
Identify and improve codebase quality, development workflows, and system reliability
Participate actively in code reviews and contribute to team engineering practices
Playtest features and proactively improve player experience (UX, responsiveness, polish)
1–3+ years of Roblox or relevant game development experience
Strong foundation in CS fundamentals and problem-solving
Experience shipping features or games in a production environment
Excellent communication, ownership, and collaborative mindset
Ability to work independently on feature development with moderate guidance
Strong communication and cross-functional collaboration skills
Familiarity with version control and collaborative development workflows
Nice to Have:
Bachelor’s degree in CS/Software Engineering or equivalent experience working in a development team
Shipped games or features on Roblox or similar platforms
Game jam or modding experience
Familiarity with live game systems (analytics, economy tuning, balancing)
Experience optimizing performance in multiplayer or real-time systems
Roblox Lua scripting
Backend services (AWS,Golang)
Analytics pipelines (Snowflake,Tableau)
Collaboration tools: GitHub, Discord
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Standard company text repeated across Voldex's postings is omitted here.