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Software Engineer - Driving Empire

Join Voldex as a Software Engineer to shape the future of Driving Empire in a fully remote environment.

Location
Canada
Compensation
Not disclosed
Level
mid
Type
full time · Remote

Posted by employer 15 hours ago

First seen on Joblaze 6 hours ago

Last verified on the company career page 6 hours ago

Apply at Voldex → Save job Scanned from voldex.com

What you'll build

  • Build and launch features
  • Own and deliver gameplay features
  • Write clean, performant code
  • Monitor live features
  • Participate in code reviews

Must have

  • 1–3+ years of Roblox or relevant game development experience
  • Strong foundation in CS fundamentals
  • Experience shipping features or games in a production environment

Nice to have

  • Bachelor’s degree in CS/Software Engineering
  • Shipped games or features on Roblox
  • Game jam or modding experience

Requirements

Experience
1–3 years
Education
Bachelor's degree

Not disclosed in this posting: compensation, visa sponsorship.

Benefits

401k Match Flexible PTO Equity/Stock Options Remote Work Professional Development Competitive Compensation

Joblaze summary

In the role of Software Engineer for Driving Empire, the individual will focus on developing and launching gameplay features that enhance player experiences in a live gaming environment. Proficiency in Roblox Lua and experience with backend services like AWS and Golang are essential, along with a solid understanding of game development principles. This position is ideal for someone with 1 to 3 years of relevant experience who thrives in collaborative settings and enjoys taking ownership of projects. Voldex, a prominent player in the Roblox ecosystem, fosters a remote-first culture with a diverse team.

Joblaze insights

  • Listed today — first seen on Joblaze September 19, 2026. Last confirmed on Voldex's careers page September 19, 2026.
  • GitHub appears in 3.1% of 65 comparable mid other roles in Canada; Tableau appears in 1.5% of 65 comparable mid other roles in Canada.

Quick facts

Is the Software Engineer - Driving Empire role remote?
Yes — Voldex lists this as a fully remote position.
How much experience is required?
1–3 years of relevant experience for this Software Engineer - Driving Empire role.
What's the tech stack?
Joblaze extracted these technologies from the posting: AWS, Discord, GitHub, Golang, Roblox Lua, Snowflake.
What seniority level is this role?
Voldex targets mid-level candidates for this position.
Is this full-time or contract?
Full-time for this Software Engineer - Driving Empire role at Voldex.

From the original posting

Role Overview

Cars, competition, customization, and a world that’s constantly evolving — Driving Empire has grown into a destination for millions of players on Roblox. 🏎️💨 As a Software Engineer on the team, you’ll have a hand in shaping where the game goes next.

This is a role for someone who enjoys seeing their work come to life in a live game: building engaging experiences, tackling interesting technical problems, and iterating alongside a team that’s always looking for ways to make Driving Empire better. You’ll work across disciplines and have the opportunity to ship work directly into the hands of a passionate player community.

If you love building on Roblox and want to leave your mark on one of the platform’s standout driving experiences, we’d love to hear from you.

 

What You’ll Do

  • Build and launch features that delight millions of players daily

  • Own and deliver gameplay features end-to-end, from implementation through release and iteration

  • Break down product requirements into technical tasks and provide reliable estimates

  • Write clean, performant, and maintainable Roblox Lua code aligned with team standards

  • Design and implement systems with consideration for scalability, performance, and maintainability

  • Partner with designers, artists, and producers to build high-quality gameplay experiences

  • Monitor live features, analyze performance, and address issues proactively

  • Identify and improve codebase quality, development workflows, and system reliability

  • Participate actively in code reviews and contribute to team engineering practices

  • Playtest features and proactively improve player experience (UX, responsiveness, polish)

Who You Are

  • 1–3+ years of Roblox or relevant game development experience

  • Strong foundation in CS fundamentals and problem-solving

  • Experience shipping features or games in a production environment

  • Excellent communication, ownership, and collaborative mindset

  • Ability to work independently on feature development with moderate guidance

  • Strong communication and cross-functional collaboration skills

  • Familiarity with version control and collaborative development workflows

 

Nice to Have:

  • Bachelor’s degree in CS/Software Engineering or equivalent experience working in a development team

  • Shipped games or features on Roblox or similar platforms

  • Game jam or modding experience

  • Familiarity with live game systems (analytics, economy tuning, balancing)

  • Experience optimizing performance in multiplayer or real-time systems

 

Tech Stack

  • Roblox Lua scripting

  • Backend services (AWS,Golang)

  • Analytics pipelines (Snowflake,Tableau)

  • Collaboration tools: GitHub, Discord

Standard company text repeated across Voldex's postings is omitted here.

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