Join Voldex as a Sr 3D Art Generalist to create immersive worlds for Driving Empire in a fully remote environment.
Posted by employer 5 days ago
First seen on Joblaze 5 days ago
Last verified on the company career page 1 day ago
Skills & Technologies
What you'll build
Must have
Nice to have
Requirements
Not disclosed in this posting: compensation, visa sponsorship.
Benefits
Joblaze summary
In the role of Sr 3D Art Generalist for Driving Empire, the individual is responsible for creating and optimizing a variety of 3D assets that enhance the game's immersive environments. Proficiency in Roblox Studio and a strong grasp of performance optimization are essential, along with experience in mesh topology and stylized game worlds. This position is ideal for someone with over three years of relevant experience who thrives in a collaborative setting and is comfortable providing feedback to peers. Voldex, a prominent player in the Roblox ecosystem, offers a fully remote work environment with a diverse team.
Joblaze insights
Quick facts
From the original posting
🏎️ Driving Empire is one of the largest driving games on Roblox, with billions of visits and a passionate global community. We're looking for a Sr 3D Generalist to help shape the world players explore every day—from houses and city environments to props, roads, event spaces, and partnership content.
In this role, you'll create high-quality, performant 3D assets that align with Driving Empire's distinctive visual style while meeting the technical demands of a live Roblox experience. You'll collaborate closely with the Art Lead and game team, bringing creativity, craftsmanship, and optimization expertise to everything you build.
If you're passionate about Roblox creation, love building immersive worlds, and enjoy seeing your work reach millions of players, we'd love to hear from you!
Review work from other artists in assigned areas and drive iterations with clear, actionable feedback to meet the quality bar
Own end-to-end delivery of assigned 3D assets (housing, props, tools, environment, gameplay content, and SFX/VFX when required) from brief through integration
Coordinate with the Art Lead on assigned areas: align on direction, run reviews, and surface risks or ambiguity early
Assign and manage execution across Art Lead–designated content areas to ensure style consistency, performance budget compliance, and on-time delivery
Assess asset requests and design documentation before production flag pipeline or implementation considerations, escalate to Art Lead on risks
Partner with the game team to resolve art issues (visual bugs, polish, integration fixes) and keep assigned areas shippable
Use creativity and insight to add value to asset requests, ensuring alignment with art lead and game team goals
3+ years of professional experience as a 3D Artist in Roblox, or equivalent freelance/independent game development experience
Strong Roblox Studio experience with a deep understanding of optimization and performance best practices
Strong knowledge of mesh topology, efficient asset creation, and optimization techniques
Portfolio showcasing Roblox environments, buildings, houses, map locations, or similar stylized game worlds
Ability to adapt to and execute within an established art style
Strong communication skills and a collaborative, feedback-oriented mindset
Nice to Have
Passion for cars and car culture!
Experience working with licensed IPs and established brand guidelines
Experience building roads, cities, or large-scale environments
You may use some or all of the following tools:
Maya/Blender/3DsMax
Roblox Studio
Substance Painter/Designer
Photoshop or Equivalent
Marmoset Toolbag
ZBrush or Equivalent
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Standard company text repeated across Voldex's postings is omitted here.