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Software Engineer - Simulation, Game Engine & World Systems (Autonomy)

Join Applied Intuition as a Software Engineer to develop world representation systems for advanced simulations and autonomy.

Location
Ann Arbor
Compensation
Not disclosed
Level
mid
Type
full time · On-site

Posted by employer 2 months ago

First seen on Joblaze 1 month ago

Last verified on the company career page 1 day ago

Apply at Applied Intuition → Save job Scanned from appliedintuition.com

AI in the day-to-day

Experience with agentic coding tools (Cursor, Claude Code, GitHub Copilot) and AI-assisted development workflows.

Requirements

Experience
2+ years

Not disclosed in this posting: compensation, visa sponsorship.

Benefits

401k Match Equity/Stock Options Paid Time Off Health Insurance

Joblaze summary

In this role, the Software Engineer focuses on developing the core world representation systems for Applied Intuition's Axion simulation stack, which involves creating spatial data structures and optimizing computational geometry pipelines. Proficiency in C++ (C++20) and a strong background in spatial systems, world modeling, or simulation environments are essential for success. This position is ideal for candidates with at least two years of experience in related fields, particularly those with a background in game engines or autonomous systems. The new team is positioned at the forefront of innovation in physical AI, contributing to critical applications across various industries.

Joblaze insights

  • Listed about a month ago — first seen on Joblaze September 3, 2026. Last confirmed on Applied Intuition's careers page October 27, 2026.
  • Python appears in 18.1% of 3200 comparable mid other roles in United States; shell scripting appears in 0.1% of 3200 comparable mid other roles in United States.

Quick facts

Is the Software Engineer - Simulation, Game Engine & World Systems (Autonomy) role remote?
No — this is an on-site role in Ann Arbor.
How much experience is required?
At least 2 years of relevant experience for this Software Engineer - Simulation, Game Engine & World Systems (Autonomy) role.
Where is the role based?
Applied Intuition is hiring for this position in Ann Arbor.
What's the tech stack?
Joblaze extracted these technologies from the posting: 4D object management, C++, Entity-Component-System, Python, computational geometry, occupancy representations.
What seniority level is this role?
Applied Intuition targets mid-level candidates for this position.
Is this full-time or contract?
Full-time for this Software Engineer - Simulation, Game Engine & World Systems (Autonomy) role at Applied Intuition.

From the original posting

About the role

We're seeking a talented Engineer to work on a brand new initiative designing and developing the world representation layer at the heart of Applied Intuition's Axion simulation stack. If you've spent your time building the spatial worlds that games, simulations, or autonomous systems inhabit, defining how environments are structured, queried, and updated at high frequency this role was written for you.

This is deeply technical position sitting at the intersection of computational geometry, real-time world modeling, and large-scale simulation. You'll join a new team at the foundational scene and mapping systems that downstream sensor fusion and path planning both depend on: defining 4D spatial abstractions, Entity Component Systems, and the high-performance data structures that make multi-agent reasoning across air, ground, and maritime domains possible.

The ideal candidate has participated in a game engine, a robotics simulator, or an autonomous vehicle stack and knows what it takes to make those representations fast, accurate, and scalable under real operational constraints.

At Applied Intuition, you will:

  • Develop World & Scene Representation Systems: Design and implement core spatial data structures, including Entity Component System frameworks, spatial indexing, occupancy representations, and 4D object management for large-scale multi-agent environments.

  • Own Mapping & Geometry Pipelines: Build and optimize the computational geometry and world-state systems that sit between raw sensor data and the path planning stack — including coordinate frame management, spatial queries, and environment abstraction layers.

  • Drive Performance to the Metal: Write highly optimized C++ (C++20) with a focus on low-latency, cache-efficient, and memory-conscious design. You should be comfortable profiling hot paths, eliminating allocations, and squeezing real-time performance out of complex spatial systems.

  • Technical Strategy & Integration: Participate in driving architectural decisions and design clean APIs that enable cross-domain integration across air, ground, and maritime autonomy stacks.

We're looking for someone, who has:

  • 2+ years of experience in any field, or equivalent combination of education and experience

  • Expert-level C++ skills (C++20 or later), including template metaprogramming, move semantics, SIMD, and performance optimization at the systems level

  • Hands-on experience building world or scene representations — from a game engine, sim platform, or autonomous system — including managing dynamic object state, spatial indexing, and real-time updates

  • Strong background in computational geometry: coordinate transformations, spatial data structures (BVH, octrees, k-d trees), geometric algorithms, and collision/proximity systems

  • Deep intuition for low-latency, high-throughput software design in real-time environments

  • Strong proficiency in Python and shell scripting for tooling and automation

  • Experience with agentic coding tools (Cursor, Claude Code, GitHub Copilot) and AI-assisted development workflows

  • Bachelors degree in any field, or equivalent combination of education and work experience.

Travel Requirements:

  • Must be willing to travel as projects requires; average travel varies, but can be up to once a month for up to 1 week (~20%)

Security Requirements:

  • Must be a U.S. Citizen

  • Must hold or be eligible to obtain and maintain a U.S. security clearance 


For more information about U.S. security clearances: click here.

Nice to have:

  • Expertise with the Linux/Docker/C++ toolchains (including build systems like Nix and Bazel) and cross-compilation.

  • Experience with temporal reasoning systems and 4D scene representation (space + time)

  • Background in game development, simulation, or virtual environments

  • Knowledge of physics engines and collision detection systems

  • Understanding of autonomous systems or robotics software architectures

Compensation at Applied Intuition for eligible roles includes base salary, equity, and benefits. Base salary is a single component of the total compensation package, which may also include equity in the form of options and/or restricted stock units, comprehensive health, dental, vision, life and disability insurance coverage, 401k retirement benefits with employer match, learning and wellness stipends, and paid time off. Note that benefits are subject to change and may vary based on jurisdiction of employment.

Applied Intuition pay ranges reflect the minimum and maximum intended target base salary for new hire salaries for the position. The actual base salary offered to a successful candidate will additionally be influenced by a variety of factors including experience, credentials & certifications, educational attainment, skill level requirements, interview performance, and the level and scope of the position.

 

Standard company text repeated across Applied Intuition's postings is omitted here.

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