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Staff Embedded Graphics Software

Drive the development and validation of graphics software for Ambiq's SoC devices in a collaborative team environment.

Location
Austin, Texas, United States
Compensation
Not disclosed
Level
staff
Type
full time · On-site

Posted by employer 1 day ago

First seen on Joblaze 12 hours ago

Last verified on the company career page 12 hours ago

Apply at Ambiq → Save job Scanned from ambiq.com

What you'll build

  • Collaborate with software architects to define and evolve the Hardware Abstraction Layer
  • Lead the design, implementation, and maintenance of GPU HAL
  • Develop, integrate, and optimize graphics middleware
  • Investigate and improve rendering performance
  • Support Design Verification and System Test teams

Must have

  • MS in ECE or Computer Science and 6+ years of experience
  • Strong expertise in at least one embedded GPU IP
  • In-depth experience with OpenGL ES or other 3D graphics APIs
  • Experience with graphics UI frameworks such as LVGL
  • Strong hands-on experience with lab equipment for debugging
  • Experience with source code control systems (git)

Nice to have

  • Experience with vector graphics acceleration or software libraries
  • Experience with embedded system display interfaces
  • In-depth knowledge of ARM architecture
  • Experience with developing embedded MCU code in C and assembly language
  • Experience with using AI tools for development
  • Scripting language experience

Practical constraints

  • On-site 5 days a week

AI in the day-to-day

Experience with using AI tools such as Cursor or OpenAI’s Codex to develop test code or debug issues is a plus.

Requirements

Experience
6–8 years
Education
Master's degree
Visa
No sponsorship (stated in posting)

Not disclosed in this posting: compensation.

Joblaze summary

In the role of Staff Embedded Graphics Software Engineer at Ambiq, the individual will focus on developing, integrating, and validating graphics software for the company's SoC devices, particularly enhancing the GPU hardware adaptation layer and graphics stack. Key skills include expertise in embedded GPU IP, proficiency with OpenGL ES, and experience in developing graphics middleware and UI frameworks. This position is suited for candidates with a strong background in embedded systems and significant experience in graphics software development, ideally with a master's degree and several years in the field. Ambiq's collaborative environment emphasizes innovation and problem-solving, making i

Joblaze insights

  • Listed today — first seen on Joblaze October 23, 2026. Last confirmed on Ambiq's careers page October 23, 2026.
  • Python appears in 16.3% of 258 comparable staff other roles in United States; FreeRTOS appears in 0.8% of 258 comparable staff other roles in United States.

Quick facts

Is the Staff Embedded Graphics Software role remote?
No — this is an on-site role in Austin, Texas, United States.
How much experience is required?
6–8 years of relevant experience for this Staff Embedded Graphics Software role.
Where is the role based?
Ambiq is hiring for this position in Austin, Texas, United States.
What's the tech stack?
Joblaze extracted these technologies from the posting: Assembly, C++, Confluence, Embedded Systems, FreeRTOS, Git.
What seniority level is this role?
Ambiq targets staff-level candidates for this position.
Is this full-time or contract?
Full-time for this Staff Embedded Graphics Software role at Ambiq.

From the original posting

Company Overview

This role will be on-site 5 days a week in NW Austin.

Scope 

As the Staff Embedded Graphics Software Engineer at Ambiq, you will drive the development, integration, and validation of graphics software on Ambiq SoC devices and emulation platforms, focusing on the graphics processing unit (GPU) HAL and the graphics stack for Ambiq’s mainstream and next-generation MCU.

This role works within our global MCU software development team. You will work closely with the Architecture, MCU SoC design, Design Verification, and System Test teams to bring graphics capabilities from FPGA emulation platforms to production silicon.

The successful candidate should be a fast learner, results-driven, and self-motivated team player with an “always learning” mindset. They should have an inquiring spirit and be comfortable in a lab environment, executing hands-on debugging for embedded systems.

This role is responsible for maintaining the current platform and extending the GPU hardware adaptation layer (HAL) and software stack of the graphics SDK to new platforms, as well as enhancing its features and content. The candidate will help extend the SDK to cover new MCU members of the family as they become available.

Responsibilities

  • Collaborate with software architects to define and evolve the Hardware Abstraction Layer (HAL) and graphics software, including API, middleware, and UI frameworks for the embedded GPUs on Ambiq MCUs.
  • Lead the design, implementation, and maintenance of GPU HAL and integration of Display HAL layers.
  • Develop, integrate, and optimize graphics middleware, including OpenGL ES and vector graphics implementations, and integrate with graphics UI frameworks such as LVGL.
  • Investigate and improve rendering performance, memory usage, and power efficiency; resolve issues across the CPU, GPU, memory, and display paths.
  • Develop and maintain example applications, benchmarks, and test cases to demonstrate and validate graphics features.
  • Play a key role in GPU-focused pre-silicon verification on FPGA platforms, as well as post-silicon bring-up, system validation, and debugging.
  • Support Design Verification (DV), System Test teams, field engineers, and key customers as needed.

Qualifications

  • MS in ECE or Computer Science and 6+ years of experience or BS ECE/CS with 8+ years of experience.
  • Strong expertise in at least one embedded GPU IP, with a solid understanding of the full graphics pipeline and hands-on experience developing HAL and graphics software stacks.
  • In-depth experience with OpenGL ES or other 3D graphics APIs.
  • Experience with graphics UI frameworks such as LVGL.
  • Experience with vector graphics acceleration or software libraries, such as OpenVG, is preferred.
  • Experience with embedded system display interfaces, such as MIPI DSI, DBI, DPI, or Memory-In-Pixel.
  • In-depth knowledge of ARM architecture, with a preference for M-profile (Cortex-M) cores.
  • Strong understanding of embedded RTOS concepts; experience with Zephyr and FreeRTOS is preferred.
  • Experience with developing embedded MCU code in C and assembly language on Arm Cortex-M Processors, with at least one MCU IDE from ARM, Keil, IAR, Eclipse, O-zone or other.
  • Strong hands-on experience with lab equipment such as oscilloscopes and logic analyzers for debugging.
  • Experience with using AI tools such as Cursor or OpenAI’s Codex to develop test code or debug issues is a plus
  • Experience with Jira, Confluence, and collaboration tools.
  • Experience with source code control systems (git) required.
  • Understanding software testing and test automation principles.
  • Excellent problem-solving skills dealing with complex system-level issues related to HW/SW debug.
  • Scripting language experience is required, and Python experience is desirable.
  • Strong communication and documentation skills.

Must be currently authorized to work in the United States for any employer. We do not sponsor or take over sponsorship of employment visas (now or in the future) for this role.

Standard company text repeated across Ambiq's postings is omitted here.

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