Drive the development and validation of graphics software for Ambiq's SoC devices in a collaborative team environment.
Posted by employer 1 day ago
First seen on Joblaze 12 hours ago
Last verified on the company career page 12 hours ago
Skills & Technologies
What you'll build
Must have
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Practical constraints
AI in the day-to-day
Experience with using AI tools such as Cursor or OpenAI’s Codex to develop test code or debug issues is a plus.
Requirements
Not disclosed in this posting: compensation.
Joblaze summary
In the role of Staff Embedded Graphics Software Engineer at Ambiq, the individual will focus on developing, integrating, and validating graphics software for the company's SoC devices, particularly enhancing the GPU hardware adaptation layer and graphics stack. Key skills include expertise in embedded GPU IP, proficiency with OpenGL ES, and experience in developing graphics middleware and UI frameworks. This position is suited for candidates with a strong background in embedded systems and significant experience in graphics software development, ideally with a master's degree and several years in the field. Ambiq's collaborative environment emphasizes innovation and problem-solving, making i
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Company Overview
This role will be on-site 5 days a week in NW Austin.
As the Staff Embedded Graphics Software Engineer at Ambiq, you will drive the development, integration, and validation of graphics software on Ambiq SoC devices and emulation platforms, focusing on the graphics processing unit (GPU) HAL and the graphics stack for Ambiq’s mainstream and next-generation MCU.
This role works within our global MCU software development team. You will work closely with the Architecture, MCU SoC design, Design Verification, and System Test teams to bring graphics capabilities from FPGA emulation platforms to production silicon.
The successful candidate should be a fast learner, results-driven, and self-motivated team player with an “always learning” mindset. They should have an inquiring spirit and be comfortable in a lab environment, executing hands-on debugging for embedded systems.
This role is responsible for maintaining the current platform and extending the GPU hardware adaptation layer (HAL) and software stack of the graphics SDK to new platforms, as well as enhancing its features and content. The candidate will help extend the SDK to cover new MCU members of the family as they become available.
Responsibilities
Qualifications
Must be currently authorized to work in the United States for any employer. We do not sponsor or take over sponsorship of employment visas (now or in the future) for this role.
Standard company text repeated across Ambiq's postings is omitted here.