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Art Director - all games

Lead and scale the Art function across Voldex's portfolio of live-service games in a fully remote environment.

Location
Remote - Canada
Compensation
Not disclosed
Level
director
Type
full time · Remote

Posted by employer 2 months ago

First seen on Joblaze 6 days ago

Last verified on the company career page 6 hours ago

Apply at Voldex → Save job Scanned from voldex.com

What you'll build

  • Own the overall health, scalability, and performance of the Art function
  • Lead, coach, and develop Art Leads
  • Partner with Art Leads to establish visual directions
  • Manage performance across the Art leadership team
  • Build and maintain a network of high-quality art talent

Must have

  • Proven leadership of an Art function supporting multiple games
  • Deep experience leading sizable art organizations
  • Strong track record of coaching and developing Art Leads
  • Experience overseeing distinct visual directions across multiple games
  • Strong artistic and technical expertise spanning 3D art and animation

Nice to have

  • Experience serving as the senior-most leader of an Art organization
  • Roblox Studio and Roblox development experience
  • Experience overseeing art across multiple game genres
  • Experience working on games involving external brand or IP partnerships
  • A strong network of art talent

Requirements

Experience
10+ years

Not disclosed in this posting: compensation, visa sponsorship.

Benefits

401k Match Flexible PTO Equity/Stock Options Remote Work Professional Development Competitive Compensation

Joblaze summary

The Art Director at Voldex is responsible for overseeing the art function across multiple live-service games, ensuring high-quality visual standards and effective team operations. This role requires a strong background in art production, leadership experience managing sizable teams, and the ability to navigate creative and technical challenges. Ideal candidates will have a proven track record in coaching art leads and maintaining artistic quality across diverse game styles. Voldex's remote-first culture supports a collaborative environment among its global team.

Joblaze insights

  • Listed 6 days ago — first seen on Joblaze November 8, 2026. Last confirmed on Voldex's careers page November 14, 2026.

Quick facts

Is the Art Director - all games role remote?
Yes — Voldex lists this as a fully remote position.
How much experience is required?
At least 10 years of relevant experience for this Art Director - all games role.
What's the tech stack?
Joblaze extracted these technologies from the posting: Blender, Figma, Maya, Photoshop, Roblox Studio, Substance Painter.
What seniority level is this role?
Voldex targets director candidates for this position.
Is this full-time or contract?
Full-time for this Art Director - all games role at Voldex.

From the original posting

Voldex is a leading gaming company focused on Roblox, the most exciting ecosystem in gaming today. We are home to several of Roblox's top games, including Brookhaven, Driving Empire, and NFL Universe Football. With over 160 million monthly active players across our games, we are one of the biggest Roblox studios by audience size. Founded in 2015, we have since grown to 95+ full-time remote team members across the globe.

Role Overview

Voldex is looking for an Art Director to lead and scale our Art function across our growing portfolio of live-service games. You’ll lead and develop our Art Leads, strengthen how our teams operate, and ensure we continue delivering high-quality, distinctive art across our games. 🚀

💡 This role is ideal for an experienced art leader who brings together strong artistic judgment, exceptional people leadership, and a deep understanding of art production. You’ll partner closely with Art Leads and cross-functional leadership to navigate creative, technical, and production challenges, while ensuring our teams have the right structure, resources, and support to do their best work.

We’re looking for someone who knows how to lead through other leaders—coaching and empowering Art Leads while maintaining a strong quality bar and helping the broader Art organization scale. If you’re passionate about building great teams and creating exceptional player experiences, we’d love to hear from you.

What You’ll Do

  • Own the overall health, scalability, and performance of the Art function across all of Voldex’s games

  • Lead, coach, and develop Art Leads, empowering them to own the visual direction and day-to-day leadership of their games independently

  • Partner with Art Leads to establish, maintain, and evolve distinctive visual directions that resonate with each game’s players

  • Maintain a portfolio-level view of art capacity, roadmap demand, delivery risks, and capability gaps across all games

  • Allocate full-time and contract resources across competing priorities to ensure teams have the support needed to deliver their roadmaps

  • Build and maintain a reliable network of high-quality art talent that can be engaged as needs change

  • Lead art hiring end-to-end, partnering with Art Leads to source, evaluate, select, and onboard full-time, part-time, and contract talent

  • Establish and improve art standards, workflows, review processes, and sign-offs that increase quality, consistency, and efficiency

  • Partner closely with Product Managers, Producers, Engineers, and company leadership to translate product goals into clear and achievable art plans

  • Guide Art Leads and cross-functional partners through tradeoffs involving artistic quality, technical performance, scope, and deadlines

  • Ensure consistent, high-quality art delivery across all games without relying on sustained crunch

  • Manage performance across the Art leadership team, including delivering direct feedback, supporting development, and addressing performance issues when necessary

Who You Are

  • Proven leadership of an Art function supporting multiple games (ideally), products, or teams simultaneously, with accountability for overall quality, capacity, delivery, and performance

  • Deep experience leading sizable art organizations, including managing teams of at least 25 full-time employees and directly managing multiple Art Leads or other art people managers

  • A strong track record of coaching and developing Art Leads into stronger, more independent leaders, alongside extensive people management experience including difficult feedback, performance improvement, and terminations

  • Experience overseeing distinct visual directions across multiple games or products, with the artistic judgment to maintain a high quality bar across different styles and audiences

  • Strong artistic and technical expertise spanning 3D art, animation, 2D art, and technical art, including direct experience leading teams responsible for 3D asset creation

  • Experience establishing technical art standards that balance visual quality with reliable performance across supported devices

  • Strong art production and resource management experience, including portfolio-level capacity planning and allocating full-time and contract talent across competing priorities

  • A track record of consistently delivering high-quality art against roadmap commitments without relying on sustained crunch

  • Experience leading Art within a live-service environment with regular content and game updates

  • End-to-end art hiring experience, from identifying capability gaps and partnering with recruiters on sourcing through evaluating artistic and technical talent and making hiring decisions

  • Experience building and scaling teams using a mix of full-time, part-time, and freelance/contract talent as production needs change

  • Experience hiring and managing distributed, international teams across multiple markets and time zones

Nice to Have

  • Experience serving as the senior-most leader of an Art organization, including reporting to a leader outside of the art discipline

  • Roblox Studio and Roblox development experience, with an understanding of the platform’s technical and performance considerations

  • Experience working within an art organization of similar size or complexity to Voldex, ideally managing teams of 40+ full-time employees

  • Experience overseeing art across multiple game genres, audiences, and visual styles simultaneously

  • Experience working on games involving external brand or IP partnerships with specific creative guidelines, approvals, or requirements

  • A strong network of art talent and experience independently sourcing and hiring freelance or part-time artists as needs arise

Tech Stack

Please see below Voldex’s art stack in case you are interested:

  • Roblox Studio

  • Blender

  • Photoshop

  • Substance Painter

  • Blender

  • Maya

  • Figma

Voldex is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, veteran status, genetic information, marital status or any legally protected status

Permanent Voldex employees enjoy the following benefits:

💰 Competitive compensation - above-market salary + profit sharing + stock options

⛳️ Retirement benefits  - company contribution to your retirement plan (401k, RRSP, Pension), in Canada, UK and USA!

🩺 Medical, dental, and vision benefits - depending on the country, there may be additional benefits (Life, ADD, etc…) such as Canada, UK and USA.

🏖 Flexible PTO - vacations + Federal / Bank Holidays

🌎 Remote First - we have always been remote and will remain that way including work from home/anywhere 

🎮 In-person get-togethers, virtual company-wide game events, Robux allowances, and so much more!

🎓Professional Development - Reimburse the costs of courses, materials, and anything to help further their training and growth

🎉 Work with awesome people and impact millions of daily players

Want to learn more about Voldex? Read about us here:

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