Join Wildlife Studios as an Audio Design Intern to support audio production for mobile games.
Posted by employer 22 hours ago
First seen on Joblaze 7 hours ago
Last verified on the company career page 7 hours ago
AI in the day-to-day
Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.
Not disclosed in this posting: compensation, years of experience, work arrangement, visa sponsorship.
Joblaze summary
The Audio Design Intern at Wildlife Studios will assist in creating and editing sound effects for various mobile games, while also supporting audio implementation and testing. Key skills include basic audio editing knowledge and familiarity with tools like Unity and Wwise, alongside a strong passion for sound design. This role is ideal for students pursuing degrees in related fields who are eager to learn and collaborate within a creative team. Wildlife Studios emphasizes innovation, encouraging interns to explore new technologies in audio production.
Quick facts
- What's the tech stack?
- Joblaze extracted these technologies from the posting: Ableton Live, Audition, Cubase, DAW, Pro Tools, Reaper.
- What seniority level is this role?
- Wildlife Studios targets intern candidates for this position.
- Is this full-time or contract?
- Internship for this Audio Design Intern role at Wildlife Studios.
From the original posting
Audio Design Intern — Wildlife
We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams.
What you'll do
- Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.
- Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.
- Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.
- Participate in creative sessions, audio reference research, and sound design concept development.
- Help organize sound libraries, project files, and technical documentation.
- Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions.
- Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.
What you'll need
- Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.
- Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).
- Passion for sound design, video games, and interactive audio production.
- Strong critical listening skills, creativity, and attention to detail.
- Eagerness to learn, experiment with new workflows, and work collaboratively.
- Good organizational and communication skills.
Nice to have
- Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity.
- Familiarity with audio editing, mixing, and audio processing.
- Interest in procedural audio, adaptive audio, and audio systems implementation.
- Personal or academic projects, or a portfolio demonstrating an interest in sound design.