Join thatgamecompany as a Senior Graphics Engineer to develop high-performance systems for a proprietary game engine in Shanghai.
Posted by employer 1 month ago
First seen on Joblaze 1 week ago
Last verified on the company career page 1 day ago
Requirements
Not disclosed in this posting: compensation, visa sponsorship.
Joblaze summary
In this role, the Senior Graphics Engineer will focus on developing high-performance C++ systems for a proprietary game engine, emphasizing real-time rendering and performance optimization. Key skills include expertise in C++, a strong grasp of modern rendering pipelines, and experience with Vulkan and Metal graphics APIs. This position is ideal for seasoned professionals with at least six years in the gaming industry, particularly those who have shipped large-scale 3D games across various platforms. The team is dedicated to creating an advanced social gaming experience, making collaboration with engineers, artists, and designers essential.
Joblaze insights
Quick facts
From the original posting
We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth.
You’ll collaborate with fellow engine team members as well as gameplay engineers, artists and designers to bring the highest quality game experience to players on all supported devices — regardless of platform or performance tier.
What you’ll do here
Develop high-performance C++ systems for our proprietary game engine, with a focus on real-time rendering, performance and scalability
Design, implement, and maintain rendering features, core engine components, tools and graphics pipelines
Profile and optimize GPU and CPU performance across a wide range of devices, with particular emphasis on mobile
Write clean, maintainable code with clear documentation and code-level comments
Contribute to team growth by mentoring others, sharing best practices, and staying up-to-date with graphics and platform trends
Must haves
Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems
Have shipped large-scale 3D games across multiple platforms
Experience with game engines and art/content pipelines
Deep understanding of modern rendering pipelines and graphics APIs. We use Vulkan and Metal.
Proficiency with GPU profiling/debugging tools
At least 6 years of Game industry experience
Fluent in spoken English for professional communications
Nice to have
Passion for pushing the boundaries of Android graphics, particularly with Vulkan
Familiarity with SIMD instruction sets
Something to share from shadertoy.com
We look forward to meeting you!